![Star citizen joystick sensitivity curve](https://loka.nahovitsyn.com/4.jpg)
This is with ingame sensitivity and deadzones set to 0, etc.
STAR CITIZEN JOYSTICK SENSITIVITY CURVE UPDATE
I might fine tune it a bit (and update it as I go), but I think this is approaching as good as I can get it. When I'm more settled with mine I'll prolly whack it on my Google drive for people to DL, but ATM I feel like it's two steps forward, one step back with every adjustment I make. Would be nice if people put up their Vjoystick profiles somewhere to share. I think whatever funky acceleration curve the game has built-in is what is throwing me out and making it so cumbersome to counteract its effect and get a smooth accurate and responsive movement going. The frustrating thing is that it's really hard for me to gauge the difference between "good enough" and "good as a gamepad would be." I've been following CrunchyGlass's excellent advice, and it's made a ton of a difference, but I still feel like *parts* of the curve are wrong with what I'm doing and that's after HOURS of fiddling. The game has some funky acceleration on my Thrustmaster T.Flight Hotas X.
![star citizen joystick sensitivity curve star citizen joystick sensitivity curve](https://danricho.com/story-content-files/sc-joystick-setup/sticks_layout.jpg)
What made the biggest difference though was I changed my tactics to high speed strafing rather than outmaneuvering.
![star citizen joystick sensitivity curve star citizen joystick sensitivity curve](https://media.springernature.com/m312/springer-static/image/art:10.1007%2Fs00138-015-0706-x/MediaObjects/138_2015_706_Fig9_HTML.gif)
I ultimately left all my dead zones at 0 and changed my sensitivities: roll 100%, pitch and yaw 75%. The in game curve is not as customizable as with xedoc, but after my initial custom curves didn’t seem much different then the in game sensitivity adjustment I decided it probably wasn’t worth the effort. If you set your yaw at 10% sensitivity it takes the same length of time to traverse 360 degrees at full yaw as it does at 100% sensitivity. On top of it, the in game sensitivities have a built in curve of some sort. You have to add 2 vjoy virtual joysticks so the game has 3 joysticks (4 with pedals) and it is no easy task getting the functions mapped properly between them in game.
![star citizen joystick sensitivity curve star citizen joystick sensitivity curve](https://cdn.gamer-network.net/2019/usgamer/Xbox-Elite-2-Review-Shot-10.jpg)
It may just be me, but I tried making my own curves with the xedoc program and didn’t find it helped me, but I’ll admit I didn’t tinker with it as long as I could have.
![Star citizen joystick sensitivity curve](https://loka.nahovitsyn.com/4.jpg)